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package webp
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import (
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"image"
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"image/color"
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)
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// RGBImage represent image data which has RGB colors.
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// RGBImage is compatible with image.RGBA, but does not have alpha channel to reduce using memory.
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type RGBImage struct {
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// Pix holds the image's stream, in R, G, B order.
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Pix []uint8
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// Stride is the Pix stride (in bytes) between vertically adjacent pixels.
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Stride int
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// Rect is the image's bounds.
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Rect image.Rectangle
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}
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// NewRGBImage allocates and returns RGB image
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func NewRGBImage(r image.Rectangle) *RGBImage {
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w, h := r.Dx(), r.Dy()
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return &RGBImage{Pix: make([]uint8, 3*w*h), Stride: 3 * w, Rect: r}
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}
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// ColorModel returns RGB color model.
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func (p *RGBImage) ColorModel() color.Model {
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return RGBModel
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}
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// Bounds implements image.Image.At
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func (p *RGBImage) Bounds() image.Rectangle {
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return p.Rect
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}
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// At implements image.Image.At
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func (p *RGBImage) At(x, y int) color.Color {
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return p.RGBAAt(x, y)
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}
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// RGBAAt returns the color of the pixel at (x, y) as RGBA.
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func (p *RGBImage) RGBAAt(x, y int) color.RGBA {
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if !(image.Point{x, y}.In(p.Rect)) {
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return color.RGBA{}
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*3
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return color.RGBA{p.Pix[i+0], p.Pix[i+1], p.Pix[i+2], 0xFF}
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}
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// RGBModel is RGB color model instance
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var RGBModel = color.ModelFunc(rgbModel)
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func rgbModel(c color.Color) color.Color {
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if _, ok := c.(RGB); ok {
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return c
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}
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r, g, b, _ := c.RGBA()
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return RGB{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8)}
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}
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// RGB color
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type RGB struct {
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R, G, B uint8
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}
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// RGBA implements Color.RGBA
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func (c RGB) RGBA() (r, g, b, a uint32) {
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r = uint32(c.R)
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r |= r << 8
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g = uint32(c.G)
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g |= g << 8
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b = uint32(c.B)
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b |= b << 8
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a = uint32(0xFFFF)
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return
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}
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// Make sure RGBImage implements image.Image.
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// See https://golang.org/doc/effective_go.html#blank_implements.
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var _ image.Image = new(RGBImage)
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