@ -8,8 +8,9 @@ bimg uses internally libvips, a powerful library written in C for image processi
and it's typically 4x faster than using the quickest ImageMagick and GraphicsMagick settings or Go native `image` package, and in some cases it's even 8x faster processing JPEG images.
and it's typically 4x faster than using the quickest ImageMagick and GraphicsMagick settings or Go native `image` package, and in some cases it's even 8x faster processing JPEG images.
To get started you could take a look to the [examples](#examples) and [API](https://godoc.org/github.com/h2non/bimg) documentation.
To get started you could take a look to the [examples](#examples) and [API](https://godoc.org/github.com/h2non/bimg) documentation.
If you're looking for a HTTP based image processing solution, see [imaginary](https://github.com/h2non/imaginary).
If you're looking for a HTTP based image processing solution, see [imaginary](https://github.com/h2non/imaginary).
bimg was heavily inspired in [sharp](https://github.com/lovell/sharp), its homologous package built for node.js by [Lovell Fuller](https://github.com/lovell).
bimg was heavily inspired in [sharp](https://github.com/lovell/sharp), its homologous package built for [node.js](http://nodejs.org).
## Prerequisites
## Prerequisites
@ -806,6 +807,15 @@ type Watermark struct {
}
}
```
```
## Contributors
Special thanks to people who freely contributed to improve `bimg` in some or other way.