// Package rgb provides RGB image which implements image.Image interface. package webp import ( "image" "image/color" ) // Image represent image data which has RGB colors. // Image is compatible with image.RGBA, but does not have alpha channel to reduce using memory. type RGBImage struct { // Pix holds the image's stream, in R, G, B order. Pix []uint8 // Stride is the Pix stride (in bytes) between vertically adjacent pixels. Stride int // Rect is the image's bounds. Rect image.Rectangle } // NewRGBImage allocates and returns RGB image func NewRGBImage(r image.Rectangle) *RGBImage { w, h := r.Dx(), r.Dy() return &RGBImage{Pix: make([]uint8, 3*w*h), Stride: 3 * w, Rect: r} } // ColorModel returns RGB color model. func (p *RGBImage) ColorModel() color.Model { return ColorModel } // Bounds implements image.Image.At func (p *RGBImage) Bounds() image.Rectangle { return p.Rect } // At implements image.Image.At func (p *RGBImage) At(x, y int) color.Color { return p.RGBAAt(x, y) } // RGBAAt returns the color of the pixel at (x, y) as RGBA. func (p *RGBImage) RGBAAt(x, y int) color.RGBA { if !(image.Point{x, y}.In(p.Rect)) { return color.RGBA{} } i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*3 return color.RGBA{p.Pix[i+0], p.Pix[i+1], p.Pix[i+2], 0xFF} } // ColorModel is RGB color model instance var ColorModel = color.ModelFunc(rgbModel) func rgbModel(c color.Color) color.Color { if _, ok := c.(RGB); ok { return c } r, g, b, _ := c.RGBA() return RGB{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8)} } // RGB color type RGB struct { R, G, B uint8 } // RGBA implements Color.RGBA func (c RGB) RGBA() (r, g, b, a uint32) { r = uint32(c.R) r |= r << 8 g = uint32(c.G) g |= g << 8 b = uint32(c.B) b |= b << 8 a = uint32(0xFFFF) return } // Make sure Image implements image.Image. // See https://golang.org/doc/effective_go.html#blank_implements. var _ image.Image = new(RGBImage)