@ -6,12 +6,11 @@ bimg is designed to be a small and efficient library with a generic and useful s
It uses internally libvips, which requires a [low memory footprint](http://www.vips.ecs.soton.ac.uk/index.php?title=Speed_and_Memory_Use)
and it's typically 4x faster than using the quickest ImageMagick and GraphicsMagick settings or Go native `image` package, and in some cases it's even 8x faster processing JPEG images.
It can read JPEG, PNG, WEBP and TIFF formats and output to JPEG, PNG and WEBP, including conversion betweem them. It supports common [image operations](#supported-image-operations) such as crop, resize, rotate, zoom, watermark...
It can read JPEG, PNG, WEBP and TIFF formats and output to JPEG, PNG and WEBP, including conversion between them. It supports common [image operations](#supported-image-operations) such as crop, resize, rotate, zoom, watermark...
For getting started, take a look to the [examples](#examples) and [programmatic API](https://godoc.org/github.com/h2non/bimg) documentation.
bimg was heavily inspired in [sharp](https://github.com/lovell/sharp),
its homologous package built for node.js by [Lovell Fuller](https://github.com/lovell).
bimg was heavily inspired in [sharp](https://github.com/lovell/sharp), its homologous package built for node.js by [Lovell Fuller](https://github.com/lovell).
**Note**: bimg is still beta. Do not use in production yet