Make ID Table refresh every 24hr

pull/5/head
Gabe Farrell 9 months ago
parent 4a63c33681
commit b893d6c1b3

@ -8,6 +8,7 @@ import (
"reflect"
"strconv"
"strings"
"sync"
"time"
"github.com/darenliang/jikan-go"
@ -22,20 +23,35 @@ type AnimeEntry struct {
TvdbId int `json:"tvdb_id"`
MalId interface{} `json:"mal_id"`
}
type IdList struct {
type ConcurrentMap struct {
m map[int]int
mut sync.RWMutex
}
func (m *ConcurrentMap) Get(i int) int {
m.mut.RLock()
defer m.mut.RUnlock()
return m.m[i]
}
var lastBuiltAnimeIdList time.Time
func main() {
log.Println("Building Anime ID Associations...")
malToTvdb := buildIdMap()
var malToTvdb = new(ConcurrentMap)
buildIdMap(malToTvdb)
http.HandleFunc("/anime", handleAnimeSearch(malToTvdb))
log.Println("Listening on :3333")
log.Fatal(http.ListenAndServe(":3333", nil))
}
func handleAnimeSearch(malToTvdb map[int]int) func(w http.ResponseWriter, r *http.Request) {
func handleAnimeSearch(malToTvdb *ConcurrentMap) func(w http.ResponseWriter, r *http.Request) {
return func(w http.ResponseWriter, r *http.Request) {
log.Printf("%s %s?%s", r.Method, r.URL.Path, r.URL.RawQuery)
if time.Since(lastBuiltAnimeIdList) > 24*time.Hour {
log.Println("Anime ID association table expired, building new table...")
buildIdMap(malToTvdb)
}
search, err := getAnimeSearch(malToTvdb, r)
if err != nil {
w.WriteHeader(500)
@ -45,7 +61,7 @@ func handleAnimeSearch(malToTvdb map[int]int) func(w http.ResponseWriter, r *htt
}
}
func getAnimeSearch(malToTvdb map[int]int, r *http.Request) (string, error) {
func getAnimeSearch(malToTvdb *ConcurrentMap, r *http.Request) (string, error) {
q := r.URL.Query()
limit, err := strconv.Atoi(q.Get("limit"))
@ -72,7 +88,7 @@ func getAnimeSearch(malToTvdb map[int]int, r *http.Request) (string, error) {
// map the data
for _, item := range result.Data {
if malToTvdb[item.MalId] == 0 {
if malToTvdb.Get(item.MalId) == 0 {
log.Printf("MyAnimeList ID %d (%s a.k.a. %s) has no associated TVDB ID, skipping...\n", item.MalId, item.Title, item.TitleEnglish)
continue
}
@ -84,7 +100,7 @@ func getAnimeSearch(malToTvdb map[int]int, r *http.Request) (string, error) {
ResponseItem{
item.Title,
item.MalId,
malToTvdb[item.MalId],
malToTvdb.Get(item.MalId),
})
}
hasNextPage = result.Pagination.HasNextPage
@ -104,8 +120,10 @@ func getAnimeSearch(malToTvdb map[int]int, r *http.Request) (string, error) {
return string(respJson), nil
}
func buildIdMap() map[int]int {
// build the mal -> tvdb association table
func buildIdMap(idMap *ConcurrentMap) {
// build/re-build the mal -> tvdb association table
idMap.mut.Lock()
defer idMap.mut.Unlock()
var idListBytes []byte
resp, err := http.Get("https://raw.githubusercontent.com/Kometa-Team/Anime-IDs/master/anime_ids.json")
if err != nil {
@ -121,7 +139,7 @@ func buildIdMap() map[int]int {
if err != nil {
log.Fatal("Error unmarshalling anime_ids.json: ", err)
}
malToTvdb := make(map[int]int, 0)
idMap.m = make(map[int]int, 0)
for _, entry := range animeMap {
if entry.MalId == nil {
continue
@ -141,8 +159,8 @@ func buildIdMap() map[int]int {
malIdList = append(malIdList, int(entry.MalId.(float64)))
}
for _, val := range malIdList {
malToTvdb[val] = entry.TvdbId
idMap.m[val] = entry.TvdbId
}
}
return malToTvdb
lastBuiltAnimeIdList = time.Now()
}

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