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https://github.com/gabehf/Fladder.git
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chore: Update windows deployment folder
This commit is contained in:
parent
bb9fba04ce
commit
1879f9bb43
6 changed files with 42 additions and 44 deletions
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@ -8,7 +8,7 @@ set(BINARY_NAME "fladder")
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
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# versions of CMake.
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# versions of CMake.
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cmake_policy(SET CMP0063 NEW)
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cmake_policy(VERSION 3.14...3.25)
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# Define build configuration option.
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# Define build configuration option.
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get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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@ -52,6 +52,7 @@ add_subdirectory(${FLUTTER_MANAGED_DIR})
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# Application build; see runner/CMakeLists.txt.
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# Application build; see runner/CMakeLists.txt.
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add_subdirectory("runner")
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add_subdirectory("runner")
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# Generated plugin build rules, which manage building the plugins and adding
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# Generated plugin build rules, which manage building the plugins and adding
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# them to the application.
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# them to the application.
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include(flutter/generated_plugins.cmake)
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include(flutter/generated_plugins.cmake)
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@ -86,6 +87,12 @@ if(PLUGIN_BUNDLED_LIBRARIES)
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COMPONENT Runtime)
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COMPONENT Runtime)
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endif()
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endif()
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# Copy the native assets provided by the build.dart from all packages.
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set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/windows/")
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install(DIRECTORY "${NATIVE_ASSETS_DIR}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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# Fully re-copy the assets directory on each build to avoid having stale files
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# Fully re-copy the assets directory on each build to avoid having stale files
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# from a previous install.
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# from a previous install.
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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@ -6,12 +6,10 @@
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#include "utils.h"
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#include "utils.h"
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int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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_In_ wchar_t *command_line, _In_ int show_command)
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_In_ wchar_t *command_line, _In_ int show_command) {
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{
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// Attach to console when present (e.g., 'flutter run') or create a
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// Attach to console when present (e.g., 'flutter run') or create a
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// new console when running with a debugger.
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// new console when running with a debugger.
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if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent())
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if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
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{
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CreateAndAttachConsole();
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CreateAndAttachConsole();
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}
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}
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@ -29,15 +27,13 @@ int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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FlutterWindow window(project);
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FlutterWindow window(project);
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Win32Window::Point origin(10, 10);
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Win32Window::Point origin(10, 10);
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Win32Window::Size size(1280, 720);
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Win32Window::Size size(1280, 720);
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if (!window.Create(L"Fladder", origin, size))
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if (!window.Create(L"Fladder", origin, size)) {
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{
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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window.SetQuitOnClose(true);
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window.SetQuitOnClose(true);
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::MSG msg;
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::MSG msg;
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while (::GetMessage(&msg, nullptr, 0, 0))
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while (::GetMessage(&msg, nullptr, 0, 0)) {
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{
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::TranslateMessage(&msg);
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::TranslateMessage(&msg);
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::DispatchMessage(&msg);
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::DispatchMessage(&msg);
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}
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}
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@ -9,12 +9,6 @@
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<application>
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<application>
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<!-- Windows 10 and Windows 11 -->
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<!-- Windows 10 and Windows 11 -->
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
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<!-- Windows 8.1 -->
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
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<!-- Windows 8 -->
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<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
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<!-- Windows 7 -->
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<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
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</application>
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</application>
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</compatibility>
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</compatibility>
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</assembly>
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</assembly>
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@ -45,9 +45,11 @@ std::string Utf8FromUtf16(const wchar_t* utf16_string) {
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if (utf16_string == nullptr) {
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if (utf16_string == nullptr) {
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return std::string();
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return std::string();
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}
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}
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int target_length = ::WideCharToMultiByte(
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unsigned int target_length = ::WideCharToMultiByte(
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CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
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CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
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-1, nullptr, 0, nullptr, nullptr);
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-1, nullptr, 0, nullptr, nullptr)
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-1; // remove the trailing null character
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int input_length = (int)wcslen(utf16_string);
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std::string utf8_string;
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std::string utf8_string;
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if (target_length == 0 || target_length > utf8_string.max_size()) {
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if (target_length == 0 || target_length > utf8_string.max_size()) {
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return utf8_string;
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return utf8_string;
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@ -55,8 +57,7 @@ std::string Utf8FromUtf16(const wchar_t* utf16_string) {
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utf8_string.resize(target_length);
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utf8_string.resize(target_length);
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int converted_length = ::WideCharToMultiByte(
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int converted_length = ::WideCharToMultiByte(
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CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
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CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
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-1, utf8_string.data(),
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input_length, utf8_string.data(), target_length, nullptr, nullptr);
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target_length, nullptr, nullptr);
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if (converted_length == 0) {
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if (converted_length == 0) {
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return std::string();
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return std::string();
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}
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}
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@ -60,7 +60,7 @@ class WindowClassRegistrar {
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public:
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public:
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~WindowClassRegistrar() = default;
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~WindowClassRegistrar() = default;
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// Returns the singleton registar instance.
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// Returns the singleton registrar instance.
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static WindowClassRegistrar* GetInstance() {
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static WindowClassRegistrar* GetInstance() {
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if (!instance_) {
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if (!instance_) {
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instance_ = new WindowClassRegistrar();
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instance_ = new WindowClassRegistrar();
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@ -77,7 +77,7 @@ class Win32Window {
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// OS callback called by message pump. Handles the WM_NCCREATE message which
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// OS callback called by message pump. Handles the WM_NCCREATE message which
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// is passed when the non-client area is being created and enables automatic
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// is passed when the non-client area is being created and enables automatic
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// non-client DPI scaling so that the non-client area automatically
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// non-client DPI scaling so that the non-client area automatically
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// responsponds to changes in DPI. All other messages are handled by
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// responds to changes in DPI. All other messages are handled by
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// MessageHandler.
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// MessageHandler.
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static LRESULT CALLBACK WndProc(HWND const window,
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static LRESULT CALLBACK WndProc(HWND const window,
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UINT const message,
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UINT const message,
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